(magic sucks because: it’s a collectable) The reality is you can get a good standard deck for the price of an iphone, and if you want to play other formats you can do so on MTGO for less money. Anyone with a normal paying job can afford to play magic. Maybe if you're a student or impoverished that's the case. (magic sucks because: it’s horrifically expensive) (magic sucks because: mana variance isn’t fun) If you can't make a land base that provides you with playable hands the majority of the time or can't mulligan properly, its a problem with you not the game. Tournament structure is pure gambling.ĭid not see one convincing reason on his list, regardless of whether he was being facetious or playing devils adcovate or whatever. As much as you're correct about the ludicrous value of money cards, at least there is something there and a resale potential. This hurt my perception of Magic as an affordable hobby. Congratulations, you win a job as a retailer. But it had to get juiced up to attract the money-drafting gamblers, to take more money in at the front end.Īnd if you DO win, much of the prize for a lot of tournaments is product. It doesn't feed anything and no one would travel far to play. That's not ideal for everything, but "State Champs" should be the epitome of this. I'll pay a small fee for overhead and then the prize should be a certificate. I don't care to pay $40-50 to find out, no matter how big the prize pool is. I would like to know how far I can pilot my constructed deck in a large tournament. Not only are we spinning for a random jackpot every time we open a pack, but it's synonymous with competitive play. As a corollary to your financial points, Magic really taps into a gambling vibe.
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